A tutorial in which we learned how to create a 3 point light rig in Maya. The key, fill, and rim lights are are all made using the spotlight tool. I couldn’t figure out how to remove the highlights cast by the fill and rim lights.
An exercise where we learned how to animated on a fixed point and how to use the graph editor. Unfortunately the strange pink effect is on this one too, not sure what causes it.
I messed up here with the length of the background, the timing of the run cycle, and the choice of poses to use. It all results in the character running as if in slow motion. I also missed out the eggs rolling down the hill and smashing which I’d originally planned as a punchline simply due to time constraints (Why do they keep setting deadlines for different modules within a few days of each other?!).
An exercise animating two spheres as though they were balls bouncing, one heavy & one light. For some reason when rendering this everything turned pink.
An exercise we did learning to render an animation as a n image sequence, then stitch it back together using after effects.
One of the first exercises we did was to create a short 20 frame animation by hand.
This video (or rather the set of 33 that it introduces) details the working process of an animator working in Flash. The animation is done frame by frame using a wacon tablet and flash’s built in drawing tools. He works pose to pose, filling in the frames between major actions, with the end result being very smooth, somewhat exaggerated movements.
In the final video you can see a lot of the principles on animation in action. I really love the attention paid to the backgrounds, not just in their design, colour, and layout, but in the way they are animated with depth of field and swinging camera angles.